Thursday, January 30, 2014
Wednesday, January 29, 2014
What Render! Transfer! Street! Layout! Tests!
not color graded, composited etc yet
render progress by MegaRender
http://megarender.ru/
animation transfer by Nick Wolensky
nicholas.wolensky@gmail.com
transfer from old rigs to new rigs with hair and the High Priest with updated UVs
Street model progress by Luca Brighi
lucarky@gmail.com
layout update progress by Rob Ellis
robellis.animator@gmail.com
test renders:
Monday, January 27, 2014
What Dawn! Store Owner! Brothers! Street! Elrod!
Dawn lighting and textures/shaders update by Monika Filipowicz
monika.filipowicz@roninfilm.com
Store Owner texture progress by Vaughan Weston
vaughan.weston@gmail.com
lipsync animation update progress by Philip Edward Alexy
harroldsheep@gmail.com
monika.filipowicz@roninfilm.com
Store Owner texture progress by Vaughan Weston
vaughan.weston@gmail.com
lipsync animation update progress by Philip Edward Alexy
harroldsheep@gmail.com
Sunday, January 26, 2014
Saturday, January 25, 2014
What Texture! What Render!
Merchant Street environment textured by Nicklas Kludt
kludtN@gmail.com
(actual background layer not added and not composited, color graded etc yet)
render by DDD-Group
http://ddd-group.ru/
kludtN@gmail.com
(actual background layer not added and not composited, color graded etc yet)
render by DDD-Group
http://ddd-group.ru/
Friday, January 24, 2014
Thursday, January 23, 2014
Tuesday, January 21, 2014
What Flashback! Street! Alley! Tavern Keeper! Mini Bar! Baskin!
Cinemtatic Score progress by Nils Jiptner
nilsmusic@mac.com
Street model progress by Luca Brighi
lucarky@gmail.com
Alley called "Doar Close" model/texture progress by John Eyre
threeheadedfilms@gmail.com
animation progress by Kevin Matsui
khmatsui@shaw.ca
Texturing progress by Brian Evans
bevans048@gmail.com
Baskin eyes update by Nicklas Kludt
kludtn@gmail.com
Monday, January 20, 2014
What Elrod! High Priest and Despuess! Tavern People!
animation update progress by Sergey Belyaev
http://www.3dserg.be/
animation transfer by Nick Wolensky
nicholas.wolensky@gmail.com
transfer from old rigs to new "rigs with hair" and to the "High Priest with new UVs"
layout and patrons animation by Rob Ellis
robellis.animator@gmail.com
Sunday, January 19, 2014
Friday, January 17, 2014
What City Saving! Tavern Keeper! Politics! Flashback! Brother-In-Crime!
animation update by Matteo Rovatti
http://rovattim3d.blogspot.com/
rovattim@gmail.com
animation progress by Kevin Matsui
khmatsui@shaw.ca
layout progress by Rob Ellis
robellis.animator@gmail.com
mouth not moving because used wrong rig version of Cerebus
Look Development progress for flashback sequence by Nat Palazzo
ntpalazzo@gmail.com
For this flashback sequence (starts at 0:28)
http://www.youtube.com/watch?v=YfMSBBmlZEU
rough test renders
Brother-in-crime texture update progress by Nicklas Kludt
kludtn@gmail.com
Also UV transfer for 4th version of Twin rig
CEREBUS NEWS
The Oscars and Cerebus!:) Antony Buonomo did the opening titles for "12 Years A Slave" and has also worked on the Cerebus film http://www.vertigo.co.uk/press-release/
And Chad Greene from the Cerebus Film worked on the game Ryse, which is an award nominee for this year's VES Awards
http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees
Wednesday, January 15, 2014
What Tavern Brawl! Tavern Keeper! Wizard! Baskin!
layout progress by Jennifer Longe
jenlonge@gmail.com
animation progress by Guo Bunny
bunny11111@gmail.com
animation progress by Joshua Shepherd
joshualshepherd@aol.com
animation update and layout by Rob Ellis
robellis.animator@gmail.com
Tuesday, January 14, 2014
What Elrod Stealth! Gem! Title! Street!
hair transfer to Elrod rig (there's more than one) by Paul Ormerod
paul.ormerod88@gmail.com
vest cloth and medallion necklace simulation/dynamics progress using SetUp by Nick Wolensky
nicholas.wolensky@gmail.com
lipsync animation update progress by Philip Edward Alexy
harroldsheep@gmail.com
(There are white lines because i patched together the multiple jpegs he sent to show how they look close up)
Cerebus Title progress by Wallace Kirkwood
wallacekirkwood@gmail.com
Below concept art for the next stage of progress
Wallace says: "Heres a rough basic concept. The only thing missing is the all the wood planks. But I will model them in:) Also missing is the moss. You can also see what I meant about the metal plating on the AARDVARK part of the title. But Ill add a bit more rust and dirt to the texture:)"
Street texture and displacement map update progress by Lynne Mills
vaelyn4@gmail.com
test render
Monday, January 13, 2014
What Magic Smoke! Elrod! Title! Baskin!
cerebus appearing from Nat Palazzo on Vimeo.
cerebus disappearing from Nat Palazzo on Vimeo.
"Cerebus appears and disappears in puff of smoke" magic smoke by Nat Palazzo
ntpalazzo@gmail.com
animation update progress by Sergey Belyaev
http://www.3dserg.be/
Cerebus cgi title progress by Wallace Kirkwood
wallacekirkwood@gmail.com
layout and tavern patrons animation progress by Rob Ellis
robellis.animator@gmail.com
cerebus disappearing from Nat Palazzo on Vimeo.
"Cerebus appears and disappears in puff of smoke" magic smoke by Nat Palazzo
ntpalazzo@gmail.com
animation update progress by Sergey Belyaev
http://www.3dserg.be/
Cerebus cgi title progress by Wallace Kirkwood
wallacekirkwood@gmail.com
layout and tavern patrons animation progress by Rob Ellis
robellis.animator@gmail.com
Sunday, January 12, 2014
What Medallions! Tavern Keeper! Mini Bar! Title!
medallions added using simulation SetUp by Nick Wolensky
nicholas.wolensky@gmail.com
(also vertices animated around eyes and where vest meets medallions in parts)
animation progress by Kevin Matsui
khmatsui@shaw.ca
Mini Bar texture progress by Brian Evans
bevans048@gmail.com
Cerebus cgi title progress by Wallace Kirkwood
wallacekirkwood@gmail.com
Wallace says:
"I got the base texture done for the CEREBUS part of the title so far(ZBrush poly paint). I also have my psd set up now. I would say in a 2 or 3 more days and it will be complete.
Right now all your looking at is a diffuse map plugged in. I dont have a bump, spec gloss(eccentricity) maps yet. It will look a lot better up close when I finish it:) The bump, spec and gloss will help a ton for that stuff.
My psd is 8192 but the rendered texture I sent you is at 4096 for testing.
Then Ill get the lower letters done:)"
Saturday, January 11, 2014
Friday, January 10, 2014
What Hero! What Thief! What Elrod! Wizard! Title!
animation update progress by Matteo Rovatti
rovattim@gmail.com
animation and helmet added by Matteo Rovatti
rovattim@gmail.com
animation progress by Kyle Wilson
kylewilson000@yahoo.com
animation progress by Francis Kung
francis_kung02@hotmail.com
Cerebus cgi title progress by Wallace Kirkwood
wallacekirkwood@gmail.com
Thursday, January 9, 2014
What Alley! Arnie! Necross! Title!
Alley called "Doar Close" model/texture progress by John Eyre
threeheadedfilms@gmail.com
below is the alley in the comic
"Arnie" texture update by Nicklas Kludtkludtn@gmail.com
necross smoke test from Nat Palazzo on Vimeo.
"CGI Title" early progress by Wallace Kirkwood
wallacekirkwood@gmail.com
Tuesday, January 7, 2014
What Necross smoke! Brawl! Mini Bar! Elrod! Tavern Keeper!
necross smoke 1 from Nat Palazzo on Vimeo.
Necross smoke progress by Nat Palazzo
ntpalazzo@gmail.com
Rough test render below
layout progress by Jennifer Longe
jenlonge@gmail.com
"Mini Bar" texturing progress by Brian Evans
bevans048@gmail.com
animation progress by Kyle Wilson
kylewilson000@yahoo.com
animation progress by Kevin Matsui
khmatsui@shaw.ca
CEREBUS NEWS
World's First 3D Rendering Of Cerebus by George Gatsis from 1991! And we get a nice shoutout, too! http://momentofcerebus.blogspot.com/2014/01/worlds-first-3d-rendering-of-cerebus.html
Necross smoke progress by Nat Palazzo
ntpalazzo@gmail.com
Rough test render below
layout progress by Jennifer Longe
jenlonge@gmail.com
"Mini Bar" texturing progress by Brian Evans
bevans048@gmail.com
animation progress by Kyle Wilson
kylewilson000@yahoo.com
animation progress by Kevin Matsui
khmatsui@shaw.ca
CEREBUS NEWS
World's First 3D Rendering Of Cerebus by George Gatsis from 1991! And we get a nice shoutout, too! http://momentofcerebus.blogspot.com/2014/01/worlds-first-3d-rendering-of-cerebus.html
Monday, January 6, 2014
What Vest! Gem! Tavern Keeper! Necross!
not composited, colorgraded etc yet
Render by MegaRender
http://megarender.ru/
lip sync update animation progress by Philip Edward Alexy
harroldsheep@gmail.com
animation progress by Kevin Matsui
khmatsui@shaw.ca
Necross lighting progress by Nat Palazzo
ntpalazzo@gmail.com
Saturday, January 4, 2014
What Butterfly! Store Owner! Necross Lair! Vest and Medallions!
"Butterfly" rig by Paul Ormerod
paul.ormerod88@gmail.com
"Store Owner" texture progress by Vaughan Weston
vaughan.weston@gmail.com
vest cloth and medallion necklace simulation/dynamics progress using SetUp by Nick Wolensky
nicholas.wolensky@gmail.com
vest cloth and medallion necklace simulation/dynamics progress using SetUp by Nick Wolensky
nicholas.wolensky@gmail.com
paul.ormerod88@gmail.com
"Store Owner" texture progress by Vaughan Weston
vaughan.weston@gmail.com
"Necross Lair" lighting progress by Nat Palazzo
ntpalazzo@gmail.com
vest cloth and medallion necklace simulation/dynamics progress using SetUp by Nick Wolensky
nicholas.wolensky@gmail.com
vest cloth and medallion necklace simulation/dynamics progress using SetUp by Nick Wolensky
nicholas.wolensky@gmail.com
Friday, January 3, 2014
Thursday, January 2, 2014
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