Monday, July 8, 2013

What Store! High Priest! Serpent! School!

"Heist Supply Store" Lighting progress by Nat Palazzo
ntpalazzo@gmail.com

Priest Rig joints appear solution by Nick Wolensky
nicholas.wolensky@gmail.com
One of our ncloth simulations artists: "joints are
crucial because i would be able to utilize the input mesh attract
feature of n-cloth with it." Nick: "All of the joints seem to be set to "bounding box" mode which actually turn off the joint viewport icons. (You can actually see this under the Display | Drawing Overrides | Level of Detail attribute in the attribute editor for a given joint). So running the script essentially finds all of the joints and runs a loop on each of them switching the level of detail back to "full". I'm guessing the rig was designed this way as a full proof way to protect animators from breaking the rig. But anyway, hope this helps."


no sword fix animation update by Rob Ellis
robellis.animator@gmail.com
One of our earliest animations where we originally had them all holding swords -but changed it as Cerebus is hired as "the muscle" https://www.youtube.com/watch?v=RmxzoMOzQOI

CEREBUS NEWS
CEREBUS: LOW SOCIETY - get your copy today!:) From the students of the "Cerebus Comic Book Class" taught by Rob Walton of "Ragmop" fame!
One of the students says: Hello Friends. If you wish to purchase a copy of CEREBUS: LOW SOCIETY, please go into your local comic shop and pre-order using the Diamond code STK618535.