Tuesday, July 30, 2013

What Quest! What Street Environment!

animation update progress by Sergey Belyaev


Street Environment texture progress by Lynne Mills
vaelyn4@gmail.com

I'm currently on a roadtrip/vacation these days -but will be back in about a week, Still working on Cerebus -though it's a bit slower during this time of course:)

Saturday, July 27, 2013

What Tavern Talk! Tavern Fight! Farmland!



animation update progress by Sergey Belyaev
http://www.3dserg.be/
update progress shown in clip above


animation progress by Josse Ngaibona
josse.ngaibona@live.fr

Sky, grass, texture and lighting progress by Emma Kurran
emmakurran@gmail.com
In the 4th frame "Despuess" (the guy holding the bag) "puffs up" in the render. The same thing just happened with another scene with the same character that was sent to the Render Farm -if anybody has an explanation why that would be greatly appreciated. It renders fine on my computer -this is what he's supposed to look like http://youtu.be/L9ozlJLWmjU


Friday, July 26, 2013

What brothers! What twins! What partners in crime!


animation update progress by Sergey Belyaev
http://www.3dserg.be/


animation update by Kevin Matsui
khmatsui@shaw.ca


villagers animation progress by Rob Ellis
robellis.animator@gmail.com

Thursday, July 25, 2013

What Courtyard! Street! Store!

Palace Courtyard progress by John Eyre
threeheadedfilms@gmail.com

Village Street texture progress by Nicklas Kludt
kludtn@gmail.com

"Store Owner Counter" Lighting progress by Nat Palazzo
ntpalazzo@gmail.com

Wednesday, July 24, 2013

What Crystal Ball! Street! Skeleton! Villagers!

test render -not color graded, composited etc yet

Texture progress by Nicklas Kludt
kludtn@gmail.com

animation update by Matteo Rovatti
rovattim@gmail.com

villagers react animation progress by Rob Ellis
robellis.animator@gmail.com





Tuesday, July 23, 2013

What Wizard! Merchant Vest! Destiny!


render progress by MegaRender
http://megarender.ru/
(Not composited, color graded etc yet)


animation by Kevin Matsui
khmatsui@shaw.ca


early animation/blocking by Joshua Sheperd
joshualshepherd@aol.com

Monday, July 22, 2013

What Tavern! Wizard! Villagers!

"Cerebus in tavern" test render

Wizard rig cowl update by Paul Ormerod
paul.ormerod88@gmail.com
(So the edges of the cowl move and don't intersect with the Wizard arms)


villagers react animation progress by Rob Ellis
robellis.animator@gmail.com

CEREBUS NEWS
From San Diego Comic-Con over the weekend:
Cerebus creator Dave Sim And IDW Bring Us "The Strange Death Of Alex Raymond"! Cover revealed
http://momentofcerebus.blogspot.com/2013/07/idw-announces-strange-death-of-alex.html

Articles in
Bleeding Cool
http://www.bleedingcool.com/2013/07/20/dave-sim-and-idw-bring-use-the-strange-death-of-alex-raymond/
Comics Alliance
http://comicsalliance.com/dave-sim-strange-death-alex-raymond-idw-comic-con-san-diego/
Los Angeles Times: "Another attention-grabber: The acclaimed, revered and controversial Dave Sim (“Cerebus”) will do an 18-issue series titled “The Strange Death of Alex Raymond.”
http://herocomplex.latimes.com/comics/comic-con-idw-taran-killam-walt-simonson/#/0
and many more
http://www.forcesofgeek.com/2013/07/sdcc-idw-publishing-announcements-galore.html
http://www.comiclist.com/index.php/news/dave-sim-s-strange-death-of-alex-raymond-arrives-at-idw
http://www.theouthousers.com/index.php/news/123206-sdcc-idw-will-publish-dave-sims-strange-death-of-alex-raymond.html
http://www.comicstuffplus.com/index.php/307-major-spoilers/38990-sdcc%E2%80%9913-something-strange-from-dave-sim
http://multiversitycomics.com/news/dave-sims-strange-death-of-alex-raymond-finally-coming-from-idw/
http://comicrelated.com/news/21649/dave-sim-lands-at-idw
http://comicbuzz.com/2013/07/something-strange-from-dave-sim/
http://www.comixcorner.com/IDW-SDCC-News-part-2
http://fanboynation.com/something-strange-from-dave-sim/
etcetc

Friday, July 19, 2013

What Cerebus talk! Skeleton Shatter!

High Priest and Despuess test render


animation update progress by Francis Kung
francis_kung02@hotmail.com


animation update by Matteo Rovatti
rovattim@gmail.com

Thursday, July 18, 2013

What Necross Realm! Street Environment! Medallions Simulation! Merchant Vest!

render progress by MegaRender
info@megarender.ru
http://megarender.ru/

Rundown street texture progress by Lynne Mills
vaelyn4@gmail.com


Cerebus' Medallions "automated script/code simulation set up" progress by Technical Director Nick Wolensky
nicholas.wolensky@gmail.com


animation progress by Kevin Matsui
khmatsui@shaw.ca

Wednesday, July 17, 2013

What Lighting! Mug Spill! Skeleton! Wizard!

Lighting progress by Nat Palazzo
ntpalazzo@gmail.com


mug spill animation by Rob Ellis
robellis.animator@gmail.com


animation update by Matteo Rovatti
rovattim@gmail.com


animation update by Kevin Matsui
khmatsui@shaw.ca

Tuesday, July 16, 2013

What Wizard Castle! Village Street! Bran Mak Muffin!

Wizard Palace texture update progress by Monika Filipowicz
monikaf.3d@gmail.com

Street environment texture progress by Nicklas Kludt
kludtn@gmail.com


animation progress by Kristopher Houge
kristopherhouge@aol.com

CEREBUS NEWS
Cerebus -with Dave Sim and Gerhard added by Gerhard himself! http://www.gerhardart.com/apps/blog/more-variations-on-a-theme

Monday, July 15, 2013

What Necross Realm! Wizard Courtyard! Street Environment! Elrod! Gold!

Test Render Lighting by John Chen
webbyeasy@gmail.com

Wizard Courtyard (from issue 1) update progress by John Eyre
threeheadedfilms@gmail.com

Street environment texture progress by Nicklas Kludt
kludtn@gmail.com


lipsync update by Philip Edward Alexy
harroldsheep@gmail.com


animation update progress by Sergey Belyaev
http://www.3dserg.be/

CEREBUS NEWS
X-files comicbook cover by Cerebus creator, Dave Sim! In stores Wednesday! http://www.comicbookresources.com/?page=preview&id=17301

"Cerebus vs Superheroes" (re)posted yesterday at Biblioklept!
http://biblioklept.org/2013/07/13/cerebus-vs-superheroes-dave-sim/

Saturday, July 13, 2013

What MegaRender! Cinematic Score! Twin animations!


Render by MegaRender
http://megarender.ru/
Not color graded, composited and etc yet
Also here's the complete render of the previous MegaRender -again not color graded, composied yet


Below 5 clips showing Cinematic Music Score progress by Nils http://nilsmusic.com/
and Dov  http://www.lovestarrecords.com/





Above 5 clips showing Cinematic Music Score progress by Nils http://nilsmusic.com/
and Dov  http://www.lovestarrecords.com/


animation update progress by Sergey Belyaev
http://www.3dserg.be/


animation by Kyle Wilson
kylewilson000@yahoo.com

animation progress by Kevin Matsui
khmatsui@shaw.ca

CEREBUS NEWS
"Locke and Key" cover by Cerebus creator, Dave Sim! http://ryallsfiles.tumblr.com/post/55290734432/locke-key-alpha-2-variant-cover-by-dave-sim
Cover also featured in Bleeding Cool article!
http://www.bleedingcool.com/2013/07/11/samurai-jack-joins-doctor-who-powerpuff-girls-khan-my-little-pony-as-locke-key-comes-to-an-end-in-idws-october-solicitations-for-2013/

(Locke and Key to be a feature film http://www.ign.com/articles/2013/06/21/universal-announces-movie-for-locke-and-key-comic)

A Lenny Henry, Dawn French and Cerebus Birthday shared!
http://momentofcerebus.blogspot.com/2013/07/i-was-lenny-henrys-40th-birthday-present.html

Thursday, July 11, 2013

What Necross Realm! Nama Lotus Blossoms! Brothers! Swords!

"Necross' Realm" lighting by John Chen
webbyeasy@gmail.com


Render by Jenna Kind
jennakind@hotmail.com
(Not color graded, composited yet. What Cerebus is leaning on will actually be replaced by a huge imaginary flower)
in larger context



"Cerebus risks life for a pouch of gold" animation progress by Sergey Belyaev
http://www.3dserg.be/


animation progress by Kyle Wilson
kylewilson000@yahoo.com

swords removed animation update by Rob Ellis
robellis.animator@gmail.com
One of our earliest animations where we originally had them all holding swords -but changed it as Cerebus is hired as "the muscle

Tuesday, July 9, 2013

What Skeleton! Store! Cinematic Music Score!


animation update progress by Matteo Rovatti
rovattim@gmail.com


animation progress by Kevin Matsui
khmatsui@shaw.ca

Below Cinematic Music Score progress by Nils and Dov
Nils http://nilsmusic.com/ Dov http://www.lovestarrecords.com/



the above 3 clips Cinematic Music Score progress by Nils and Dov
Nils http://nilsmusic.com/ Dov http://www.lovestarrecords.com/
Below the first 2 clips in a larger context


CEREBUS NEWS
Worlds first 3D rendering of Cerebus done in 1991 by our very own George Peter Gatsis! http://www.georgepetergatsis.net/art.html
George has supplied unlimited ftp storage for the film among other things. And also known for doing http://www.cerebusdownloads.com/index2.html

Monday, July 8, 2013

What Store! High Priest! Serpent! School!

"Heist Supply Store" Lighting progress by Nat Palazzo
ntpalazzo@gmail.com

Priest Rig joints appear solution by Nick Wolensky
nicholas.wolensky@gmail.com
One of our ncloth simulations artists: "joints are
crucial because i would be able to utilize the input mesh attract
feature of n-cloth with it." Nick: "All of the joints seem to be set to "bounding box" mode which actually turn off the joint viewport icons. (You can actually see this under the Display | Drawing Overrides | Level of Detail attribute in the attribute editor for a given joint). So running the script essentially finds all of the joints and runs a loop on each of them switching the level of detail back to "full". I'm guessing the rig was designed this way as a full proof way to protect animators from breaking the rig. But anyway, hope this helps."


no sword fix animation update by Rob Ellis
robellis.animator@gmail.com
One of our earliest animations where we originally had them all holding swords -but changed it as Cerebus is hired as "the muscle" https://www.youtube.com/watch?v=RmxzoMOzQOI

CEREBUS NEWS
CEREBUS: LOW SOCIETY - get your copy today!:) From the students of the "Cerebus Comic Book Class" taught by Rob Walton of "Ragmop" fame!
One of the students says: Hello Friends. If you wish to purchase a copy of CEREBUS: LOW SOCIETY, please go into your local comic shop and pre-order using the Diamond code STK618535.

Sunday, July 7, 2013

What Wizard Hallway! What Wizard Render!

"Wizard Surreal Hallway" texture progress by Vania Soemarsono
vania.ardelia@gmail.com


"Wizard foresees the coming of Cerebus" render progress by DDD-group
www.ddd-group.ru
Also not color graded, composited etc yet
Here's the scene in context

Saturday, July 6, 2013

What Cerebus Wearing Merchant Vest! What Farmer Fight!


animation and environment (model/texture) by Vlad Kulchitskiy
vkulchitskiy@gmail.com

Below Assembling/Layout progress. Not actual Lighting


Friday, July 5, 2013

What Troubleshooting! Merchant Vest Store! Cheerful Crowd!

Troubleshooting fix by Technical Director Nick Wolensky
nicholas.wolensky@gmail.com
Nick says: "Here's the scene with fixed cerebus (his mesh is now on "mid" and the vertices that were wonky are fixed) and the new twins are now imported with transferred keyframes."


early blocking/animation progress by Kevin Matsui
khmatsui@shaw.ca


crowd animation by Rob Ellis
robellis.animator@gmail.com

Thursday, July 4, 2013

What Farmers! Night Sky! Crowd Cheering!

Scene assembly layout progress (connecting textures, maps, UV transfers etc). Not actual Lighting. Also playing around with the environment as seen below




Night sky update by Will Black
wrblack862@gmail.com


Crowd animation progress by Rob Ellis
robellis.animator@gmail.com

CEREBUS NEWS

"The Walking Dead" creator Robert Kirkman compares Walking Dead to Cerebus on MTV Geek! http://geek-news.mtv.com/2013/07/03/robert-kirkman-walking-dead-all-out-war-interview/
Kirkman says he wants Walking Dead to have an overall long continuous story arch like Cerebus

Neil Gaiman, creator of the upcoming "Game of Thrones-like" HBO series "American Gods" asked people to read Cerebus! http://momentofcerebus.blogspot.com/2013/07/saw-neil-gaiman-on-wednesday.html

Tuesday, July 2, 2013

What Wizard! What Elrod!


animation update by Kevin Matsui
khmatsui@shaw.ca


Lipsync update progress by Philip Edward Alexy
harroldsheep@gmail.com

Monday, July 1, 2013

What Texture! Transfer! Cloth! Animation!

Street texture progress by Nicklas Kludt
kludtn@gmail.com

Brothers UV transfer by Nick Wolensky
nicholas.wolensky@gmail.com
Heads appear - troubleshooting fix by Technical Director Nick Wolensky
nicholas.wolensky@gmail.com
Nick: "Good news..I know why the twins heads are not rendering. It's because the heads are acting as wrap deformers for something else. By default, when you set up a wrap deformer in maya, the object that is acting as a wrap for another object has its "Primary Visibility" attribute turned off under the render stats of its shape node. So on your end it might be easier for you to just go under the shape node of both heads in the attribute editor and turn on "casts shadows", "Receive Shadows", "Motion Blur", "Primary Visibility", "Visible in Reflections", and "Visible in Refractions" under the render stats"


Robes cloth simulation/dynamics by Emma Kurran
emmakurran@gmail.com


crowd animation progress by Rob Ellis
robellis.animator@gmail.com