Wednesday, March 6, 2013

What Thrunk! What Wall Break!


animation progress by Alan Millo
alan.millo87@gmail.com


wall break early simulation progress by Neil T. Kirby
frescalus@earthlink.net
Neil notes: "I still need to adjust the density and bounciness of the wall when he hits, plus I need to strengthen the glue network more and define the actual area that needs to be weak, but this is the actual start".