Tuesday, July 31, 2012

What Boobah! Baskin! Farmer!

Boobah texturing progress by Nicklas Kludt
kludtN@gmail.com

Baskin rig by James Zonta
rancie11@gmail.com
Blendshapes by Paul Ormerod
paul_ormerod@hotmail.co.uk


Face rigging progress by Jose Molina
jmolina189@gmail.com

Monday, July 30, 2012

What Princes! Pigts! Merchants! Villagers!


"Prince Mick and Keef lowered into snake pit" animation progress by Matthew Schulz
schulzart@gmail.com


"Pigt tribe underground entrance" animation progress by Florian Eichin
info@florianeichin.de


Animation progress by Vlad Kulchitskiy
vkulchitskiy@gmail.com

Villager model progress by Antonino Orecchio
antonino.o84@gmail.com


Sunday, July 29, 2012

What Baskin! Alley! Tavern! Merchant Stand! Farmers! Prime Minister! Food!

Baskin blendshapes by Paul Ormerod
paul_ormerod@hotmail.co.uk
Rigging progress by James Zonta
rancie11@gmail.com

Alley update by Jeremy Aucoin
jeremyaucoin15@hotmail.com

 Tavern lighting progress by William Helba
williamhelba@gmail.com

Merchant Stand texture update by Sarah Elvidge
sarah.elvidge@hotmail.co.uk

‎(trying out 2 different run speeds)
animation progress by Steven Parente
parentestudios@gmail.com

Farmer rigging progress by Jose Molina
jmolina189@gmail.com

‎(long coat to be added with ncloth)
animation progress by Kevan Balmer
kevbalmer@gmail.com

Food to be on table in animation clip above:
model/texture progress by Wesley Tseng
wesleyt@optonline.net





Saturday, July 28, 2012

What Necross! Elrod! Pigts! Trotu!


Explosion progress by by Jenna Kind
jennakind@hotmail.com


Animation progress by Kevin Matsui
khmatsui@shaw.ca


Animation progress by Rob Ellis
robellis.animator@gmail.com


Animation progress by Erika Indraswari
erikadigy@gmail.com



Thursday, July 26, 2012

What Gem Showing! Merchant Vest! Baskin! Boobah!

"Cerebus shown the castle off in the distance" animation progress by Matteo Rovatti
rovattim@gmail.com

"Cerebus the merchant" animation progress by Vlad Kulchitskiy
vkulchitskiy@gmail.com
(Cerebus merchant vest not included yet)



Rig progress by James Zonta
rancie11@gmail.com

Boobah texturing progress by Nicklas Kludt
kludtN@gmail.com

Wednesday, July 25, 2012

What Tavern Keeper! Merchant Stand! Baskin! Food!


Animation progress by Sergi Espada
sergi@sergiespada.com


texture progress by Sarah Elvidge
sarah.elvidge@hotmail.co.uk
Model by Daniel Grant
daniel.grant.j@gmail.com

Model/texture progress by Wesley Tseng
wesleyt@optonline.net



Tuesday, July 24, 2012

What Keef! Crowd! Thrunk! Pigts! Wizard! Villager!


"Prince Keef recollection" animation progress by Laurence Kit de Castro
laurencekit07@gmail.com


"King of the hill" -like-villager-crowd-gossiping animation progress by Kyle Wilson
kylewilson000@yahoo.com


Early early animation (layout) progress by Steven Parente
parentestudios@gmail.com


"Pigt tribe hideout" Animation progress by Rob Ellis
robellis.animator@gmail.com


Wizard Lighting/Composite progress by Oindrila Paul
oindrila@gmail.com


Villager modeling progress by Antonino Orecchio
antonino.o84@gmail.com

Monday, July 23, 2012

What Prince Keef! What Pigts! Meme!


"Pigt tribe member climbing ladder" animation progress by Florian Eichin
info@florianeichin.de


Prince Keef animation progress by Laurence Kit de Castro
laurencekit07@gmail.com

Above is the origin of the meme "What Has Been Seen Cannot Be Unseen" -the meme has now officially been stated as the origin of Dave Sim, the creator of Cerebus.
http://knowyourmeme.com/memes/what-has-been-seen-cannot-be-unseen
The quote from the above comic book page became the catch phrase of Cerebus fans, and independent comic book lovers alike at the comic book circuit and such, after it first appeared in issue 177 page 17 panel 6 in 1993.

Sunday, July 22, 2012

What Courtyard! Merchant Stand! Villager!

Courtyard and foliage model/texture progress by Alika Gupta
alikagupta1@hotmail.com

Merchant Stand and props model/texture progress by Sarah Elvidge
sarah.elvidge@hotmail.co.uk

Villager modeling progress by Antonino Orecchio
antonino.o84@gmail.com
Concept references by Teresa Orecchio

Saturday, July 21, 2012

What Princes! Pigt Underground Hideout! Villager!


Prince Keef animation progress by Laurence Kit de Castro
laurencekit07@gmail.com


low res rough render filter test


"Cerebus climbing ladder to Pigt hideout" animation progress by Jennifer Longe
jenlonge@gmail.com


"Pigts going to their hideout" animation progress by Rob Ellis
robellis.animator@gmail.com

Villager modeling progress by Antonino Orecchio
antonino.o84@gmail.com

Thursday, July 19, 2012

What Elrod! Merchant vest! Rumor! Farmer!


"Cerebus and Elrod are just regular merchants" animation progress by Kevin Matsui
khmatsui@shaw.ca


"Cerebus the merchant" animation progress by Vlad Kulchitskiy
vkulchitskiy@gmail.com


Elrod and Cerebus wearing merchant vest team up rough lowres render filter test


"Hearing the latest gossip" animation progress by Steven Parente
parentestudios@gmail.com

Farmer rigged by James Zonta
rancie11@gmail.com

Wednesday, July 18, 2012

What Elrod! Pigt ladder climbing! Luzzo! Villager! Rough render!

texture progress by Nicklas Kludt
kludtN@gmail.com
(mesh beard for faraway shots and "real" hair added for closer up ones)


"Cerebus entering Pigt underground hideout" animation progress by Jennifer Longe
jenlonge@gmail.com



2 above clips Elrod animation progress by Sergey Belyaev
http://www.3dserg.be/

Below a super rough render

below panel showing same scene from comicbook:

Villager modeling progress by Antonino Orecchio
antonino.o84@gmail.com

Tuesday, July 17, 2012

What foliage! Elrod! Cerebus climbing! News! Castle! Alley!

Hedge foliage progress by Alika Gupta
alikagupta1@hotmail.com


 "Cerebus overcome by Elrod's presence" animation progress by Sergey Belyaev
http://www.3dserg.be/


"Cerebus climbing Pigt ladder" animation progress by Jennifer Longe
jenlonge@gmail.com


"Hearing the latest news" Animation progress by Steven Parente
parentestudios@gmail.com


"Cerebus shown the Wizard castle in the distance" animation progress by Matteo Rovatti
rovattim@gmail.com

Alley model/texture progress by Jeremy Aucoin
jeremyaucoin15@hotmail.com

Monday, July 16, 2012

What Princes! Hallucination! Elrod! Weisshaupt! Alley! Villager!


animation progress by Laurence Kit de Castro
laurencekit07@gmail.com


Cerebus hallucinating animation progress by Brandon Aument
thebranimator@gmail.com


Rough test render (filer under "trying something":))


Jacket to be added with ncloth
animation progress by Kevan Balmer
kevbalmer@gmail.com

Alley model/texture progress by Jeremy Aucoin
jeremyaucoin15@hotmail.com

Villager modeling progress by Jeremy Aucoin
antonino.o84@gmail.com

Sunday, July 15, 2012

What Prince Mick! Baskin! Street!


Prince Mick animation by Sergey Belyaev
http://www.3dserg.be/

Baskin modeling progress by Daniel Grant
daniel.grant.j@gmail.com

Alley model/texture progress by Jeremy Aucoin
jeremyaucoin15@hotmail.com

Saturday, July 14, 2012

What Prince Mick and Prince Keef! Merchants! Rumors!


animation progress by Animation by Sergey Belyaev
http://www.3dserg.be/


animation progress by Laurence Kit de Castro
laurencekit07@gmail.com


"Cerebus seen as one of them" animation progress by Vlad Kulchitskiy
vkulchitskiy@gmail.com


Animation progress by Steven Parente
parentestudios@gmail.com

Friday, July 13, 2012

What Thrunk! Castle! Merchant Stand! Fog!


"Necross spirit in giant stone monster ("Thrunk")" animation progress by Lorraine Howard
creaturezoid@gmail.com


Cerebus-shown-Wizard's-Castle-from-afar animation progress by Matteo Rovatti
rovattim@gmail.com


Merchant Stand & Props model/texture by Jeremy Aucoin
jeremyaucoin15@hotmail.com



Lighting/Environment Texturing/Composition progress by Eileen Peng
eileenpeng@live.ca

(Notes: Elrod will have "real" hair and his textures need some fixing: some seams on the face and stretching on the collar. and oops we see Elrod's reflection in the building to the right. Cerebus' eyes rendered a bit wonky. Also, we might want the background to be more out of focus. Maybe thicker fog. Maybe a more detailed bg:) To come: some light beams dancing around to kinda match the sky, which is moving a tad fast. The sky placed is temporary, of course.

Below is a quick try with thicker fog (will make Elrod's textures maybe a bit more muted):



Thursday, July 12, 2012

What Princes hanging out! Ladder! Vest! Stroll! Pigts!

Mick-Keef-rope-tied-dangling rig by James Zonta
rancie11@gmail.com


Cerebus-climbing-Pigt-tunnel-ladder animation progress by Jennifer Longe
jenlonge@gmail.com


Cerebus-traded-helmet-for-merchant-vest animation progress by Vlad Kulchitskiy
vkulchitskiy@gmail.com


Cloth to be added
Animation progress by Steven Parente
parentestudios@gmail.com


Will be wearing robes.
Animation progress by Rob Ellis
robellis.animator@gmail.com





Wednesday, July 11, 2012

What Prince Keef and Prince Mick! Merchant stand and props! Courtyard and foliage!


animation progress by Laurence Kit de Castro
laurencekit07@gmail.com


animation by Sergey Belyaev
http://www.3dserg.be/

Merchant Stand & Props model/texture progress by Jeremy Aucoin
jeremyaucoin15@hotmail.com

Courtyard model/texture progress by Alika Gupta
alikagupta1@hotmail.com

Tuesday, July 10, 2012

What Necross! Merchant Stand! Weisshaupt!

Necross' Lair model/texture by Ludovic Leleu
ludopencil@gmail.com


 Necross-explosion progress by Jenna Kind
jennakind@hotmail.com



Merchant Stand model/texture progress by Jeremy Aucoin
jeremyaucoin15@hotmail.com


animation progress by Kevan Balmer
kevbalmer@gmail.com

Monday, July 9, 2012

What Lord Julius clothes! Stroll! Necross Lair! Portal! Landscape! Merchant stand! Baskin!


Jackey/tie cloth/dynamics/simulation by Emma Kurran
emmakurran@gmail.com


Animation progress by Steven Parente
parentestudios@gmail.com

Necross' Lair modeling/texture progress by Ludovic Leleu
ludopencil@gmail.com

"Portal" textured by Sarah Elvidge
sarah.elvidge@hotmail.co.uk

Landscape model/texture progress by Josh Brown
j_brown_2008@yahoo.com

Merchant Stand and props model progress by Jeremy Aucoin
jeremyaucoin15@hotmail.com

 Baskin model progress by Daniel Grant
daniel.grant.j@gmail.com



Sunday, July 8, 2012

What Princes! Pigts! Arrow! Jaka!


Animation by Sergey Belyaev
http://www.3dserg.be/


Animation progress by Laurence Kit de Castro
laurencekit07@gmail.com


Animation progress by Rob Ellis
robellis.animator@gmail.com

Pigt Hallway model/texture by Wesley Tseng
wesleyt@optonline.net

Arrow model/texture by Jeremy Aucoin
jeremyaucoin15@hotmail.com

Jaka rig by James Zonta
rancie11@gmail.com
Blendshapes by Paul Ormerod
paul_ormerod@hotmail.co.uk

Saturday, July 7, 2012

What Merchants! Vest! Balcony! Courtyard!


animation progress by Kyle Wilson
kylewilson000@yahoo.com


Animation progress by Vlad Kulchitskiy
vkulchitskiy@gmail.com


Animation progress by Sylvain Noel
noel.sylvain@gmail.com


Courtyard modeling progress by Alika Gupta
alikagupta1@hotmail.com

New Cerebus website launched today
http://thecerebusartcollection.com/

Article about it at one of comics most prominent websites, "Bleeding Cool":
http://www.bleedingcool.com/2012/07/07/come-see-cerebus-high-society-digitised/

Thursday, July 5, 2012

What Animation! Texturing! Modeling! Rigging! Interview!


early animation progress by Steven Parente
parentestudios@gmail.com


early animation progress by Matteo Rovatti
rovattim@gmail.com

texturing progress by Sarah Elvidge
sarah.elvidge@hotmail.co.uk

modeling/texture progress by Wesley Tseng
wesleyt@optonline.net

blendshapes by Paul Ormerod
paul_ormerod@hotmail.co.uk
rig progress by James Zonta
rancie11@gmail.com


Katie Uhlmann  interviews Animator OLIVER SIMONSEN (PRESIDENT OF WHAT COMICS) about his career in the entertainment industry & a few of his upcoming projects including "CEREBUS"